#include "../../Command.h"

#include "../../engine.h"

#include "../../User.h"

#include "../../NLogic/Static.h"
#include "../../NLogic/Battle.h"

#include "../../NLogic/Function.h"


namespace ProjectZ { namespace NCommand {


void Command::CS_PK_BATTLE_DETAIL_INFO(User * pUser, ::Network::Packet * pPacket)
{
	STRESSLOG("%s", __FUNCTION__);

	NLogic::Space * pSpace = pUser->GetSpace();
	if( NULL == pSpace)
	{
		NLogic::NFunction::SendExceptionNoSpace(pUser);
		DEBUGLOG("%s %d Space is Null user_[%d]", __FUNCTION__, __LINE__, pUser->GetUserSeq());
		return;
	}

	PREPARE_PACKET;

	::Network::Packet * pAck = pUser->GetSpace()->GetDungeonClearDetailInfoPacket();
	pUser->SendOneshotEncrypt(pAck);
}


} /*NCommand*/ }  /*ProjectZ*/


